![]() While the various range of hard and soft materials react more or less like you’d expect, there is still some unavoidable jank that you may have to ignore so you can have those cinematic moments everyone in VR has likely seen before. It simply comes part and parcel with having objects that have variable weights, colliders enabled, and follow the laws of physics. Image captured by Road to VR Immersionįor me, all purely physics-based VR games have a difficult time eliminating all wonky collision-type behaviors, and Blade & Sorcery: Nomad is no exception. ![]() Just like zombies though, a gang of the scripted dummies (they do feel quite dumb) can overwhelm you and end your run, be it it one of the wave-based arenas or procedurally-generated areas that you can warp to from the safety of your home base. Alternatively, you can also enchant your weapons with each spell by rubbing your hands over it.Įnemies topple over at the slightest push and don’t really put up a formidable fight, however I can understand if some may think it too far afield on the spectrum of hyperviolence to truly get into. Magic, on the other hand, can be used directly as an offensive measure, allowing you to shoot fireballs, expel energy arcs from your hands to electrocute, and summon gravity wells that throw everything into the air. The game’s physics-based melee and range weapons are pretty self-explanatory each of them is weighted differently to simulate the items individual heft. Full stop.Īs the name suggests, you’ll be able to equip yourself with basically any edged weapon in existence, and also three magic spells to choose from on the fly. ![]() As it is, Blade & Sorcery: Nomad does exactly what it says on the tin: it provides a multitude of interesting places to engage in medieval-style combat against waves of enemies. ![]() This single-player title offers no story, and no progression system to speak of, which I always thought was a bit of shame considering how much fun the game’s physics-based engine offers. Like the separate PC VR title, Blade & Sorcery: Nomad is all about making your own fun by challenging yourself against baddies clad in various armors and wielding all of the weapons provided within the game. Although it doesn’t feel as visually visceral as its bigger brother for PC VR headsets, which is notably still in Early Access, it serves up mostly the same physics-based carnage that will very likely bust some TVs in the process. You can further secure your Quest 2 with the Iron security cable, providing 90 kg (200 lb) of tensile strength.Blade & Sorcery: Nomad almost feels like a work of digital wizardry, as it brings a standalone version of the hit physics-based combat sandbox exclusively to Quest 2 for the first time. Similarly, it can be hung from the ceiling but is made of metal and protects against theft. If you are seeking the same cable management and retractable system but of higher quality, sturdiness, and safety, then the TitanSkinVR Retractable system is what you are looking for. As a bonus, this prevents cable spaghetti and a potential trip hazard in your room when you aren’t using your Quest 2. To have your cable get less in the way, KIWI Design offers a nifty 3-piece Silent VR cable management that can hang from the ceiling. This is particularly useful if you are playing twitch reaction shooters such as Hyper Dash or Contractors VR. If you are tired of the unstable wireless connection between your Meta Quest 2 and your PC with the Quest Link, then you connect your headset through a USB-C cable. Make your PC connection stronger and more reliable than Quest Link.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |